hyakugei/UniRx
Reactive Extensions for Unity
Discovered public repositories for hyakugei in the GitHub catalog.
Reactive Extensions for Unity
Pathfinding library for the Unity engine. Issue tracking, wiki and releases are available on the release project URL:
A Unity port of Richard Lord's Ash Game Framework
NetWrok is a Python-3 asyncio MOG server using websockets.
Track your life like a pro on Google Calendar via your terminal.
a better alternative to unity SendMessage and BroadcastMessage, more info can be found here: http://blog.sebaslab.com/whats-wrong-with-sendmessage-and-broadcastmessage-and-what-to-do-about-it/
Public repository.
Personal Cloud Sandbox
A port of Richard Lord's Asteroids running in Unity
Multiplayer HTML5 Osmos
Object pool manager for Unity
Dependency Injection Framework for Unity3D
A simple, text-based system for building an easily-searchable knowlegebase on OS X. CLI, LaunchBar and Alfred included.
A super simple Unity 2D framework
A port of the Banana example game from the Futile project into Ash.NET in Unity3D.
C#-based port of the AS3 entity framework, Ash.
AIRToy is a very lightweight "project generator" command-line script for creating ActionScript and Adobe AIR SDK projects. It is primarily designed to make it much easier to generate new ActionScript projects without an IDE.
Single draw call UI solution for Unity with multi resolution support and more.
An Actionscript 3 entity framework for game development
Flash component based entity system framework for game development
reusable package-level functions that solve common problems
A variant mediation utility enabling design-by-contract and BDD for robotlegs applications.
Generic level and tilemap editor for indie game developers!
Simple library for building multiplayer realtime games using P2P (and Flash Media Server).
this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
look at branch car"
Minimal ActionScript 3.0 UI Components for Flash
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Undoable Command Classes for Robotlegs Framework
An implementation of A*Pathfinding in AS3.
Minimal templating with {{mustaches}} in AS3
An AIR application which creates the required XML file when working with Robotlegs in the Flash IDE.
Generators and gems for the robotlegs framework under project sprouts
Just a plain fla test of the SwiftSuspenders XML metadata version
Basic metadata-based IOC solution for AS3
A DI driven MVCS framework for Flex and Flash