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Developer Profile

hyakugei

Discovered public repositories for hyakugei in the GitHub catalog.

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hyakugei/Path

Pathfinding library for the Unity engine. Issue tracking, wiki and releases are available on the release project URL:

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hyakugei/SignalChain

a better alternative to unity SendMessage and BroadcastMessage, more info can be found here: http://blog.sebaslab.com/whats-wrong-with-sendmessage-and-broadcastmessage-and-what-to-do-about-it/

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hyakugei/QuickQuestion

A simple, text-based system for building an easily-searchable knowlegebase on OS X. CLI, LaunchBar and Alfred included.

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hyakugei/AIRToy

AIRToy is a very lightweight "project generator" command-line script for creating ActionScript and Adobe AIR SDK projects. It is primarily designed to make it much easier to generate new ActionScript projects without an IDE.

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hyakugei/UIToolkit

Single draw call UI solution for Unity with multi resolution support and more.

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hyakugei/Ash

An Actionscript 3 entity framework for game development

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hyakugei/Ember

Flash component based entity system framework for game development

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hyakugei/as3-Sound-Manager

this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/

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hyakugei/Gamepad

Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.

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