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erwincoumans

Discovered public repositories for erwincoumans in the GitHub catalog.

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erwincoumans/xenocollide

XenoCollide is the first Minkowski Portal Refinement implementation by Gary Snethen, now available under the zlib license

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erwincoumans/Adafruit-GFX-Library

Adafruit GFX graphics core library, this is the 'core' class that all our other graphics libraries (will eventually) derive from. Still beta (but working)

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erwincoumans/openrave

Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.

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erwincoumans/num4lcp

Numerical methods (NUM) for (4) linear complementarity problems (LCP) in physics-based animation. (fork from num4lcp.googlecode.com without the 'aux' folder that breaks Windows platform)

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erwincoumans/testbed3d

Extremely simple to use 3d testbed, based on OpenGL 3+. All dependencies included, gwen, true type fonts etc.

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erwincoumans/tangere

tangere is a cross-platform, template-based integer/floating-point ray tracing system that accompanies the paper "Integer Ray Tracing" by Heinly et al. See also https://sites.google.com/site/raytracingcourse

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erwincoumans/clew

OpenCL Extension Wrangler clone from https://code.google.com/p/clew

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erwincoumans/wfvopencl

WFVOpenCL is an OpenCL driver for CPUs on the basis of LLVM. This driver employs Whole-Function Vectorization (WFV) in addition to multi-threading to fully exploit the available data-parallelism by executing as many kernel instances in parallel as possible.

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erwincoumans/fcl

Flexible Collision Library by Jia Pan, Dinesh Manocha, Ioan Sucan and Sachin Chitta.

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erwincoumans/RTQL8

RTQL8 (articulate) is a Dynamic Multibody Simulator by Karen Liu et. al. from the Georgia Institute of Technology

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erwincoumans/daVincyCode3D

A Multi-Model Simulation and Analysis Tool for Multi-Body Systems by Stephen Berard, Jeff Trinkle, Binh Nguyen, and Ben Roghan

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erwincoumans/sce_vectormath

SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU

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erwincoumans/experiments

testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3

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