erwincoumans/xenocollide
XenoCollide is the first Minkowski Portal Refinement implementation by Gary Snethen, now available under the zlib license
Discovered public repositories for erwincoumans in the GitHub catalog.
XenoCollide is the first Minkowski Portal Refinement implementation by Gary Snethen, now available under the zlib license
Adafruit GFX graphics core library, this is the 'core' class that all our other graphics libraries (will eventually) derive from. Still beta (but working)
Mallie, bootstrap for your own ray tracer.
Source code for OpenGL Insights
Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.
The OpenGL Extension Wrangler Library
Public repository.
URDF parser
Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)
stripped down Bullet 2 repository, to be merged/added and refactored into Bullet 3 repo
Numerical methods (NUM) for (4) linear complementarity problems (LCP) in physics-based animation. (fork from num4lcp.googlecode.com without the 'aux' folder that breaks Windows platform)
The Moby rigid body dynamics simulator
Extremely simple to use 3d testbed, based on OpenGL 3+. All dependencies included, gwen, true type fonts etc.
Source code for the Simbody libraries, examples, and build system.
tangere is a cross-platform, template-based integer/floating-point ray tracing system that accompanies the paper "Integer Ray Tracing" by Heinly et al. See also https://sites.google.com/site/raytracingcourse
OpenCL Extension Wrangler clone from https://code.google.com/p/clew
aobench in OpenGL compute shader!
enet NAT punchthrough test
Embree ray tracing kernels repository.
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
WFVOpenCL is an OpenCL driver for CPUs on the basis of LLVM. This driver employs Whole-Function Vectorization (WFV) in addition to multi-threading to fully exploit the available data-parallelism by executing as many kernel instances in parallel as possible.
Flexible Collision Library by Jia Pan, Dinesh Manocha, Ioan Sucan and Sachin Chitta.
RTQL8 (articulate) is a Dynamic Multibody Simulator by Karen Liu et. al. from the Georgia Institute of Technology
A Multi-Model Simulation and Analysis Tool for Multi-Body Systems by Stephen Berard, Jeff Trinkle, Binh Nguyen, and Ben Roghan
Install and debug iPhone apps from the command line, without using Xcode
Fork of Premake4 build system with the iPhone/Xcode patch applied. See also http://http://industriousone.com/topic/premake-support-ios-iphone-ipad
Opengl ES 2.0 morphing, pose and skeleton animation for iPhone/iPad and Nokia N9 using gamekit's AnimKit
Premake/cmake build system and tests for the wxWidgets GUI library
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3