dugurca/Strand
A strand using verlet integration with Unity3D and C#
Discovered public repositories for dugurca in the GitHub catalog.
A strand using verlet integration with Unity3D and C#
A simple replay solution for Unity3D
A spring simulation with Verlet integration in Unity3D
A simple Minecraft clone written in C using modern OpenGL (shaders).
A nice desktop timer app for Pomodoro Technique users
Public repository.
The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @juerglehni & @jonathanpuckey
The Physics engine that accompanies the book "Game Physics Engine Design"
An implementation of Colorization using Optimization, an algorithm created by Anat Levin, Dani Lischinski, and Yair Weiss.