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TomHarte

Discovered public repositories for TomHarte in the GitHub catalog.

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TomHarte/Fountain

An open source implementation of the Fountain screenplay formatting language; this fork removes the RegExKitLite dependency in favour of Apple's NSRegularExpression.

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TomHarte/Phantasma

A remake of Incentive Software's Freescape engine, allowing games created with the 3d Construction Set to run on modern computers.

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TomHarte/GL-ES-Plasma-Effect

A quick version of the old demo scene "plasma" effect in OpenGL ES, with a wrapper project that allows execution on an iOS device.

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TomHarte/CP-M-for-OS-X

A z80 emulator + CP/M-80 reimplementation that intends to allow original CP/M software to be used under OS X.

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TomHarte/Return-to-Antescher

An SDL-based game I wrote in a very small amount of time in 2006 that re-uses the Ant Attack 3d map from a first person perspective with some faddish stencil lighting.

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TomHarte/Sam-Coupe-3d

An assembly vector 3d engine for the Sam Coupé, a British Z80-based microcomputer of the late 80s. Would likely be adaptable to other similar micros, such as the Spectrum and Amstrad CPC.

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TomHarte/ElectrEm

One of my older projects; a cycle-accurate emulator of the Acorn Electron, a 6502-based British home computer of the early 80s.

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TomHarte/Clock-Signal

An emulator that operates at the bus level (ie, all components communicate only using the same individual digital pathways as the original hardware, responding to a clock signal, etc); currently implemented: the Z80 and the various other parts that make up a ZX80 and a ZX81.

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