TomHarte/iheartFP
Public repository.
Discovered public repositories for TomHarte in the GitHub catalog.
Public repository.
For CodePath, forever ago.
CodePath #2
An app to display the current popular items on Instagram; the week 1 CodePath assignment.
A trivial TODO list; a course requirement for CodePath candidacy
Some very simple 3d work for the original 1995 Sony PlayStation. Just for fun.
An open source implementation of the Fountain screenplay formatting language; this fork removes the RegExKitLite dependency in favour of Apple's NSRegularExpression.
A remake of Incentive Software's Freescape engine, allowing games created with the 3d Construction Set to run on modern computers.
A quick version of the old demo scene "plasma" effect in OpenGL ES, with a wrapper project that allows execution on an iOS device.
A tool to view Cliff Harris' CodeWriter documents under OS X.
A z80 emulator + CP/M-80 reimplementation that intends to allow original CP/M software to be used under OS X.
An SDL-based game I wrote in a very small amount of time in 2006 that re-uses the Ant Attack 3d map from a first person perspective with some faddish stencil lighting.
An assembly vector 3d engine for the Sam Coupé, a British Z80-based microcomputer of the late 80s. Would likely be adaptable to other similar micros, such as the Spectrum and Amstrad CPC.
One of my older projects; a cycle-accurate emulator of the Acorn Electron, a 6502-based British home computer of the early 80s.
An emulator that operates at the bus level (ie, all components communicate only using the same individual digital pathways as the original hardware, responding to a clock signal, etc); currently implemented: the Z80 and the various other parts that make up a ZX80 and a ZX81.