Southclaws/modio-py
Python implementation of a reader/writer for the modio binary file format.
Discovered public repositories for Southclaws in the GitHub catalog.
Python implementation of a reader/writer for the modio binary file format.
A SA:MP UI library for rendering progress bars used to visualise all manner of data from health to a countdown timer.
I don't use GitHub Pages any more but I left this here for archive purposes.
A binary file IO script designed specifically for modular SA:MP gamemodes.
Pawn language settings for Sublime Text 3. Copied from C++ but with Pawn language and SA:MP specific modifications.
A simple yet powerful and easy to use map parser for SA:MP. Reads 'CreateObject' (and any varient) lines from .map files with recursive directory listing. Supports RemoveBuildingForPlayer as well as materials and material text.
A small college project for scripting.
A useful utility tool that makes finding texture indexes and applying textures to SA:MP objects easy.
An object attachment editor for SA:MP. Easy editing of attached objects using the SA:MP client-side on-screen controls.
With this library you can finely tune weapon damage based on distance. Using min/max range values, a weapon's damage varies depending on the distance between the shooter and the target.
Browse and search through the entire GTA:SA animation library with ease.
Paint objects directly onto the terrain using the heightmap plugin from Kalcor (MapAndreas). Includes a polygon selection tool for painting on specific areas as well as brush size and density settings.
A library for creating camera sequences using files to store the coordinates and sequence data. A camera sequence is a set of camera nodes and can be loaded from a file created by the editor. Each camera node consists of coordinates and timing data. Comes packaged with an easy to use editor for creating cinematic camera sequences.
See the newest version: https://github.com/Southclaws/progress2
A simple cache based ini format file parser, stores file contents in memory to manipulate in order to minimise actual file operations.
Extremely simple balloon library. Create balloons that have start and end coordinates, players can ride them.
Generates a line of objects between start point and destination. Useful for ziplines, tunnels, police tape, funky infinite neon strips, etc.
Create fun and useful ziplines players can use to speed across large areas quickly. Warning: does not work well with laggy players.
Create simple ascend / descend points in your levels where players can move directly up or down. The animation isn't great and looks a bit stupid, but it's the one I thought looked best!
A SA:MP gamemode inspired by the popular Team Fortress 2 mod "PropHunt" by Darkimmortal.
A PvP SA:MP survival gamemode. The aim of the game is to find supplies such as tools or weapons to help you survive, either alone or in a group.
SIF is a collection of high-level include scripts to make the development of interactive features easy for the developer while maintaining quality front-end gameplay for players.
My long running San Andreas Multiplayer project, I aim to fill this gamemode script with as much as possible to accommodate for all player's tastes!