CharcoalStyles/PRG
Some old code that shows 2 ways of creating procedurally generated 2D environments.
Discovered public repositories for CharcoalStyles in the GitHub catalog.
Some old code that shows 2 ways of creating procedurally generated 2D environments.
Google Play Services extension for OpenFL
Google AdMob extension for OpenFL
A refinement of the Platformer repo; a platformer prototype, made in AS3 & Flixel.
A very small and incomplete basic puzzle game prototype. Made with Haxe, NME and HaxeFlixel.
An attempt at a 3D Rougelike, in C# and Ogre
A testbed for platformer-ing in AS3/Flixel
A side-scrolling shooter, made in XNA
An AS3/Flixel game that I made in 7 hours, using monsters drawn by 5 - 12yo kids.
A prototype of a "Defence" game, intended for mobile devices.
A little test with proc gen dubstep, feeding into game data. Whoa.