Built something? We create video reels & spotlights for GitHub projects.Promote your project โ†’
Home / Compare / Client vs Inferno-iOS
Side-by-Side Comparison

Client vs Inferno-iOS

Compare open source repositories side by side. Stars, forks, code health, licensing, and community growth.

๐Ÿ”
๐Ÿ”
Popular matchups:

Recorded Stars Comparison

โ— Rhythia/Client (141) โ— MakrSas/Inferno-iOS (142)
Client (50%) Inferno-iOS (50%)
โ˜† 141Client stars
โ˜† 142Inferno-iOS stars
+1Difference
Inferno-iOSStar Leader (1.0x)

โš–๏ธ Comparison Verdict

Star Popularity Inferno-iOS Leads +1 stars (1.0x ratio)
Forks & Derivatives Client Leads 47 total community forks
Recent Maintenance Client Pushed 5d ago
Licensing Different Client: AGPL-3.0 vs Inferno-iOS: GPL-3.0

Side-by-Side Facts

Metric Rhythia/Client โ†— MakrSas/Inferno-iOS โ†—
DescriptionAim-based rhythm game client, built in Godot 4An emulated iPhone 11 running iOS 14, as an app on a real iPhone. Unofficial, built on Inferno.
GitHub Starsโ˜† 141โ˜† 142
Forks4715
Open Issues206
Main LanguageC#Swift
LicenseAGPL-3.0GPL-3.0
Last PushSep 30, 2026Sep 24, 2026
GitHub SourceOpen Source โ†—Open Source โ†—

โญ Embed Verified Badges in README

Add verified GitHubRepo badges to either project's README.md to showcase star momentum.

Client Badge Client badge
[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/Rhythia/Client.svg?metric=featured)](https://githubrepo.cloud/repo/Rhythia/Client?utm_source=readme_badge)
Inferno-iOS Badge Inferno-iOS badge
[![Featured on GitHubRepo.cloud](https://githubrepo.cloud/badge/MakrSas/Inferno-iOS.svg?metric=featured)](https://githubrepo.cloud/repo/MakrSas/Inferno-iOS?utm_source=readme_badge)

Related Head-to-Head Comparisons

From our network
FOR MAINTAINERS

Built something? Put it in front of millions of developers.

We make a short reel about your project and post it across YouTube, Instagram, Threads, and X. Send a link, we do the rest.