Stable Diffusion web UI
Top SCALING GitHub Repositories & Tools (2026)
Discover the most starred and trending open source tools tagged with #scaling.
Every display control macOS hides, in one menu bar app: sharp HiDPI/Retina scaling (no more blurry or tiny text), DDC brightness and volume, Extra Brightness past 100%, presets, virtual displays. Free and open source, a no-cost alternative to BetterDisplay and Lunar.
Puts DLSS 5 neural rendering into games that never shipped it, and brings the game's own DLSS up to date - super resolution, ray reconstruction, frame generation. Scans your library, picks one of eight routes, fetches every part from its publisher at run time, then says what happened. One exe, no admin; uninstall puts the game back.
Build, run and scale AI agents like API and microservices
KEDA is a Kubernetes-based Event Driven Autoscaling component. It provides event driven scale for any container running in Kubernetes
Optimism is Ethereum, scaled.
Image zoom library specially designed for Compose Multiplatform and Android View. Supported scale, pan, locate, rotation, and super-large image subsampling.
Distributed, transactional document database backed by FoundationDB.
๐ We write about our technologies and the problems we handle at scale.
KEDA External gRPC Scaler for GPU workloads - native NVML metrics via DaemonSet, no Prometheus required
Your Windows gaming PC, with the soul of a gaming console.
Addon Manager for Lossless Scaling (LSFG): DLSS 5 Neural Rendering, DLSS 4 and FSR 3 upscalers with motion measured from the frames (preview), one-click installer, addons you install and tune in one window, live GPU and frame-time view. Tested with World of Warcraft: Forever.
DLSS 5 (Neural Rendering) em qualquer jogo, emulador ou video que apareca na tela - sem injetar nada no processo do jogo. Precisa de uma GeForce RTX.
Higher virtual desktop resolution and HiDPI-style scaling for Windows, with portable per-display configuration, experimental scaling, backup, and recovery.
Superseded from DLSS 5 Neural Rendering v3.3.5, which handles mipped outputs itself. For earlier versions: supplies a single-mip DLSS output in D3D12 games whose output has a mip chain