zombiecalypse/PewPew
A game prototype using the Chingu engine focusing on the core game play
A game prototype
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A game prototype using the Chingu engine focusing on the core game play
Dynamic time warping distance of sequences
An experiment in parsing the RPG die notation.
Tests can either check specific examples, or general properties. The former is what you typically get from testing frameworks, the latter is what you get here. The inspiration is obviously the excellent QuickCheck library, and this library is compatible to the qc library, but offers a bit more customization.