zoadianCollection/Simple-GLSL-Raytracer
A real time raytracer that consists entirely of a fragment shader. Just throw this in a shader toy or use it when rendering a fullscreen quad. Runs at 1920x1000 @60fps(vsync on) on my GTX 780 ti.
Object-oriented C++ wrapper for OpenGL.
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A real time raytracer that consists entirely of a fragment shader. Just throw this in a shader toy or use it when rendering a fullscreen quad. Runs at 1920x1000 @60fps(vsync on) on my GTX 780 ti.
Cross-Platform Game Library for D (OpenGL+SDL2)
A personal OpenGL wrapper library.
Qt bindings for D