zmukwa/ycmd
A code-completion & code-comprehension server
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very well for any simple 2D game.
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A code-completion & code-comprehension server
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