zhangf911/dEngine
dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.
Wangle provides a full featured, high performance C++ futures implementation.Going forward, Wangle will also provide a set of common client/server abstractions for building services in a consistent, modular, and composable way.
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dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Objective-C Game Development Suite
Fast parallel CTC.