zhangf911/dEngine
dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.
C# language binding and extensions to Apache Spark
Public repository record indexed from GitHub. Explore verified star velocity metrics, source code repositories, and curated developer tool directories across the GitHubRepo ecosystem.
dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Objective-C Game Development Suite
Fast parallel CTC.