zhagogo/Cocos2dx-Animation_using_PLIST
Animating a sprite by using PLIST where the sprite details are saved using Texture packer
通过JSFL脚本将Flash动画数据导出,并采用层次节点的方式渲染的Cocos2d-iphone的一个扩展
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Animating a sprite by using PLIST where the sprite details are saved using Texture packer
SkeletonAnimationDesignPanel
flash animation export jsfl
use this tool you can export the flash data, and use the data in cocos2d-x game