wuyuntao/Synchronica
A synchronization framework based on server-side deterministic Lockstep protocol.
A Unity plugin to apply jiggle physics to character
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A synchronization framework based on server-side deterministic Lockstep protocol.
A networking library to synchronize states of game objects across multiple devices based on deterministic lockstep protocol
A cel shading plugin for Unity
A motion capture application using Kinect sensor to create humanoid animation