winmad/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
Mitsuba renderer main repository
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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Simple 2D Experiment
Adapt from Bin Chen's configuration