tlgimenes/RealTimeSkinRendering
This is an implementation of the NVIDIA's demo of real-time skin rendering
It contains the software that will be used to control the X-CubeSat and the ground station
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This is an implementation of the NVIDIA's demo of real-time skin rendering
An implementation of the article Sparse Modeling of Intrinsic correspondences
An Open{CV,CL,GL} implementation of the image sweep algorithm.
Here you can find everything about this brand new simulator that I'm working on with a group at Ecole Polytechnique.