timoxley/primitive-cube
A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
a sound board for the web.
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A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).
Dash repo of user contributed docsets
Dash docset for OpenGL ES 2.0 (i.e. webgl)