tim37021/R3D
Real-time 3D Engine
Computer Graph Homework 2
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Real-time 3D Engine
libRocket - The HTML/CSS User Interface library
This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the image such as: Z-depth, color, screen space position, horizon-based ambient occlusion, normals, bloom, etc. These buffers can then be combined in various ways to post-process render final illuminated/stylized images of the scene.
small software 3D rendering program on STM32F429-Discovery