terepaii/standards-and-practices
A collection of documents outlining what it is that we intend to do.
Game made over the Summer of 2012 in collaboration with Daniel Keohane, Phillip O'Duffy, Ryan Kerswill and Gerry Lee Cullen
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A collection of documents outlining what it is that we intend to do.
Games framework that displays the various properties of design patterns from the famous book "Design Patterns: Elements of Reusable Object-Oriented Software" from the GOF. The framework is called pyro and a simple space invaders application was made using the framework. This project was completed in collaboration with Ryan Kerswill(@gbvx)
An AI project in which a string is passed to the program, the program then generates a random string and through either a mutation, reproduction with another string or crossover between 'alpha' strings of a particular generation of strings it would come to eventually form the string that you passed in by utilizing tournament selection.
A zork clone which served as my introduction to C++ in my second year of college. It's a text based horror game which includes ASCII graphics to simulate maps as you walk around the world. It even contains some references to Mortal Kombat if you type in the write commands :).