srinath9/hackerone
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WebGL experiment
This algorithm code (from the Phase 1 Asteroid Tracker Challenge) provides the optimum subarray selection per set of object tracks provided in a predefined configuration using a fixed number of dishes - See more about the challenge at: http://www.topcoder.com/asteroids/tracker/ This code was generated via a challenge on the NASA Tournament Lab (NTL) supported by NASA's Center of Excellence for Collaborative Innovation (CoECI).