sebadorn/2D-Audio-Path-Tracing
Adjust played sounds by considering the environment of the receiver and senders.
Demo for the Mozilla Dev Derby in April 2012 to the topic of <audio>.
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Adjust played sounds by considering the environment of the receiver and senders.
Porting parts of my master thesis to WebGL.
Different project templates to have a quickstart.
A simple CMS for a blog.