sdao/xray
GPU global illumination path tracer using Nvidia OptiX/CUDA
Animation work files for 2014 2D Game Dev Capstone project - Team Potato Lab's Colorless
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GPU global illumination path tracer using Nvidia OptiX/CUDA
Animate FK character rigs in Maya by directly manipulating their meshes instead of dealing with the joints. Maya 2015 and 2016, Mac and Windows.
Native Client version of github.com/sdao/path-tracer
Public repository.