rockhowse/bullet3
My fork of Bullet Physics 2&3
Udacity Intro to ParallelProgramming
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My fork of Bullet Physics 2&3
This is an example problem showing how to apply a central gravitational force on all collision objects.
This is a voxel/physics based planitod.
This is a project I am making to incorporate lessons from "Learning Game Physics with Bullet Physics and OpenGL"