renatorabelo/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition (Sumanta Guha)
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Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Anton's OpenGL 4 Tutorials book - Demo Code
Modified framework and demos from arcsynthesis.
3D Shoot'em Up written with OpenGL ES 1.1/2.0 running on iOS, Android, Windows and MacOS X.