r-lyeh-forks/sproxel
Fork of http://code.google.com/p/sproxel/
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
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Fork of http://code.google.com/p/sproxel/
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
GLP OpenGL Wrappers
Collision detection library for ActionScript 3