plfyt/GamePlay
Open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.
Jungle Timer for the LoL game. Second edition. First was on ansi C with dirty hacks. New edition uses D3D9Proxy dll and CPP with boost.
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Open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.
A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
Simple Api to work in c++ in the same way as managed Directx.
Public repository.