panovr/ExamplesByMesh
Various examples and code created and shared by Mike Chambers
A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.
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Various examples and code created and shared by Mike Chambers
project #2 of Digital Visual Effects, Spring 2011
Playing with the RasberryPi, odd lenses, and dewarping.
Ming-Ming Cheng's open source projects