pakoito/Frame-Trapped
A tool to help with timing combos, referencing frame data, match up notes and doing frame perfect lab experiments in Street Fighter IV
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A tool to help with timing combos, referencing frame data, match up notes and doing frame perfect lab experiments in Street Fighter IV
Fork of artemis entity-system (http://gamadu.com/artemis/)
Jam game, a demake of natural selection 2 using libgdx and artemis-odb
Rust bindings and wrapper for SDL2 (Incomplete!)