onze/gorilla
Minimal HUD and Overlay replacement system for Ogre
Optimizing GPU-meta-programming code generating array oriented optimizing math compiler in Python
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Minimal HUD and Overlay replacement system for Ogre
GWEN - GUI Without Extravagant Nonsense
BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.
[RIP] Wraps Steel into a QWidget and show its interface through python bindings