onedayitwillmake/UnityCI
Testing continuous integration on a unity project
Realtime Mutliplayer Game Engine using Node.js / websockets for HTML5 that uses a client-server approach in which the clients send only sampled input to the server
This repository is cataloged as part of our automated global GitHub synchronization. Full telemetry, velocity snapshots, and code summaries are scheduled for continuous enrichment.
Testing continuous integration on a unity project
A purposely barebones example of creating an android plugin, iphone plugin, and a unity project which uses them.
A mandala drawing program built with Dart.
AnimatedSprite class for Cocos2D and TexturePaker