nyotis/RenderingPreviewer
Framebuffer implementation for Autodesk's Arnold -- input scene in Autodesk's Maya and visualization in Tweak's RV.
Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the source and the influence(s). Short demo available at
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Framebuffer implementation for Autodesk's Arnold -- input scene in Autodesk's Maya and visualization in Tweak's RV.
nVidia's CUDA accelerated Spin Transformations of Discrete Surfaces, based on the original code and paper by Keenan Crane, Ulrich Pinkall, Peter Schröder: Spin transformations of discrete surfaces. ACM Trans. Graph. 30(4): 104 (2011). Single precision support.