# nihalkenkre/rgbPass

> assigns r g b shaders to all objects in the scene. then renders them as rgb triplets into a layers of an openEXR file. Each layer contains one rgb triplet.

- **Canonical URL**: https://githubrepo.cloud/repo/nihalkenkre/rgbPass
- **GitHub Repository**: https://github.com/nihalkenkre/rgbPass
- **Maintainer / Creator**: https://github.com/nihalkenkre
- **Discovered On**: Sep 24, 2026

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