namuol/gloop
Fixed-timestep, deterministic game loop manager that supports arbitrary time-scaling.
Phaser is a light-weight 2D game framework for making HTML5 games for desktop and mobile browsers
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Fixed-timestep, deterministic game loop manager that supports arbitrary time-scaling.
Examples for the ecsape Entity Component System JavaScript library.
A flexible Entity Component System for JavaScript games. Bring your own components/systems.
Use bitmasks of arbitrary depth without thinking.