n-yoda/2d-doll-posing
2Dの人型多関節キャラのポーズ付けUI(課題)
代用電荷法のC#実装。Unity上での可視化。
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2Dの人型多関節キャラのポーズ付けUI(課題)
A simple http server.
QM法で論理値関数を簡単化します。
UnityのTransformが行う座標変換の模倣と、Matrix4x4のPropertyDrawer。