mzdravkov/eridu
A prototype for procedural landscape generation and environment simulation.
Just a prove of concept.
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A prototype for procedural landscape generation and environment simulation.
A proof of concept code for finding path in a 3D terrain.
Miscellaneous tools to make my days sunnier
Elm implementation of the Hex game (https://en.wikipedia.org/wiki/Hex_(board_game)). Totaly not ready