mzdravkov/river_networks
Sandbox for playing around with procedural generation of river networks.
A python implementation of the Comori board game for an university project.
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Sandbox for playing around with procedural generation of river networks.
An interpreter that visualises the execution of Escher (http://escher.io) programs.
A prototype for procedural landscape generation and environment simulation.
A proof of concept code for finding path in a 3D terrain.