mifga/ITPCampSessionNotes
Notes / syllabi for the workshops/sessions I'm leading at ITP Camp 2015
Define how dynamic destruction of blender objects is handled by the game engine
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Notes / syllabi for the workshops/sessions I'm leading at ITP Camp 2015
publishing my Github Pages to the world...?
Collecting and tuning slicer profiles for all the slicers for all the machines. (That I have access to, that is....)
Public repository.