michaelcmartin/megaforge
A savegame editor for Capcom's "Mega Man" series of classic platformers.
An implementation of Floyd-Steinberg dithering specialized for 8-bit tiled-palette systems.
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A savegame editor for Capcom's "Mega Man" series of classic platformers.
Minimalist, FFI-friendly 2D game and multimedia engine
Automatic Requirements for OpenGL Extensions
A cross-assembler for the 6502 series of microprocessors.