korzen/pysph
SPH fluid simulation with advanced screen space fluid rendering, using pyopengl and pyopencl.
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SPH fluid simulation with advanced screen space fluid rendering, using pyopengl and pyopencl.
A Cuda based Haptic Simulation. The original code by Karsten Noe can be found here: http://cg.alexandra.dk/2009/08/13/real-time-finite-element-modelling-using-cuda/
Cutting a tetrahedra requires a lookup table to handle different cases. This project helps to identify those cases.
Public repository.