kennir/Cocos2D-Mask-Shader
Mask sprites with OpenGL ES 2.0 shader in Cocos2D
Brings back the unique identifier support under iOS 5, it uses the device's mac address in combination with the bundle identifier to generate a new hashed unique identifier.
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Mask sprites with OpenGL ES 2.0 shader in Cocos2D
Collection if libraries starred during some years of Android Development. Here is the definitely list of android Open-Source libraries
A 3D sample game powered by Cocos2d-x v3.3
An all-in-one tool to activate and diagnose OS X 10.10 Continuity on compatible Mac configurations.