jstelben/CabinFever
Public repository.
A project game created for Game Software Development III
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Public repository.
A project I did in 2014 to compare Kruskal's algorithm and Prim's algorithm in finding the minimum spanning tree for graphs of varying size and sparsity.
A project I did for Game Engine Design class. CIeated a simple fluid simulator. I then redid some algorithms to use SSE intrinsics to see the performance difference. This project uses a DirectX engine I've been working on for the past few weeks.
Public repository.