immortius/DestinationSol
Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge.net/projects/destinationsol/
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
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Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge.net/projects/destinationsol/
A family of libraries providing a variety of core capabilities for use by games and game engines.
A library providing an asset system, intended for usage in game engines.
This project provides support for modules - java libraries that can be activated at runtime and run in a sandboxed environment.