hokster7/haskell-noughts-and-crosses
Noughts and crosses (tic-tac-toe) implemented with Glfw
An SWI-Prolog client library for writing artificial intelligences (bots) for the board game Diplomacy
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Noughts and crosses (tic-tac-toe) implemented with Glfw
Demonstrates how a popover containing a navigation controller can resize itself dynamically, animating resize and push at the same time.
Just playing around.
Toy application that demonstrates how to structure an Xcode project in a modular way with Cocoapods, according to http://www.supermar.in/modular-objective-c