hkeeble/IrrGame
A small set of wrapper and utility classes for a game using the Irrlicht rendering engine.
A collection of different path-finding algorithms written in C# and XNA, with some included tools to profile the performance of each algorithm.
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A small set of wrapper and utility classes for a game using the Irrlicht rendering engine.
A traffic light system simulation written in Java.
A pinball game built with PhysX and OpenGL.
A TORCS modification with real-time procedural track generation, a player performance measurement library, and adaptive difficulty track generation.