hglm/sre
SRE is an optimized real-time 3D rendering engine using OpenGL or OpenGL-ES 2.0. Current release supports Linux (OpenGL or OpenGL-ES 2.0, on PCs and certain ARM-based devices).
Customizable random number generator, highly optimized for both floating point and integer operations.
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SRE is an optimized real-time 3D rendering engine using OpenGL or OpenGL-ES 2.0. Current release supports Linux (OpenGL or OpenGL-ES 2.0, on PCs and certain ARM-based devices).
Optimized set of GStreamer 1.0 plugins for Linux console framebuffer devices
Experimental efficient GStreamer 1.0 based video player with GTK+ 2 or 3. Also supports GStreamer 0.10.
Experimental benchmark and test toolkit for optimized ARM memcpy/memset functions in the Linux kernel