gschandler/GravityGame
Arduino based game using the Adafruit Bicolor LED matrix and LSM303DLHC
Table view and table view cell utility classes particularly useful in cases of static table view layouts. The main advantage over Storyboards is that each cell can be controlled by a individual table cell handler object for good decoupling and cleaner code overall.
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Arduino based game using the Adafruit Bicolor LED matrix and LSM303DLHC
I2C library for Trinket and Gemma, adapted from BroHogan's code on Arduino Playground
Adafruit GFX graphics core library, this is the 'core' class that all our other graphics libraries (will eventually) derive from. Still beta (but working)
Adafruit LED Backpack Library for our 8x8 matrix and 7-segment LED backpacks