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Catalog / frouketenvelden / draft-final-project-frouke-ten-velden
Public GitHub Catalog Discovered Sep 27, 2026

frouketenvelden / draft-final-project-frouke-ten-velden

Feature: circle stroke moves when activated In order to ma a circle stroke move As a VJ activating and deactivating the code I want the circle to move and stop So it will make the circle stroke move Scenario 1: circle stroke moves when activated Given I am not yet activating anything Then you see the first frame of the circle stroke When I send the activate message Then it should start moving And it should loop this movement When I send it the activate message again When I send it the deactivate message Then it should stop moving When I send it the STOP message Then you see the first frame of the circle stroke Scenario 2: the circle stroke is activated with 3 kinds of movements linear Given the circle stroke is activated When it is moving Then it should loop this movement When I activate the circle movement it should activate movement 2 Then it should loop this movement When I activate the circle movement it should activate movement 3 When I activate the circle movement it should activate movement 1 Then it should loop this movement When I send it the deactivate message Then it should stop moving When I send it the STOP message Then you see the first frame of the circle stroke Scenario 3: the circle stroke is activated with 3 kinds of movements random Given the circle stroke is activated When it is moving Then it should loop this movement When I activate the circle movement again, it should activate any other movement Then it should loop this movement When I activate the circle movement again, it should loop the any other movement When I send it the deactivate message Then it should stop moving When I send it the STOP message Then you see the first frame of the circle stroke Scenario 4: the circle stroke is activated with random movements Given the circle stroke is activated When it is moving Then it should loop this movement When I activate the circle movement again, it should loop an other movement And it should loop this movement When I send it the deactivate message Then it should stop moving When I send it the STOP message Then you see the first frame of the circle stroke Feature: square stroke transforms on every 4th beat of an audio input In order to transform a square stroke on every 4th beat of an audio input As a VJ activating and deactivating the code I want the square stroke to transform on every 4th beat of the audio input Scenario 1: square stroke transforms on every 4th beat of an audio input with 5 different shapes When I activate the code Then the square stroke is in its first frame Given a 4th beat of an audio input When it sends the transform message Then it should start transforming to shape 1 of 5 And the transformation will take 2 seconds Then it should stay in that shape When it sends the transform message Then it should start transforming to shape 2 of 5 And the transformation will take 2 seconds Then it should stay in that shape #and so on When I send it the PAUZE message The square stroke stays in that shape and does not react on the 4th beat transform message When I send it the STOP message Then the code is deactivated And you see the first frame of the square stroke Scenario 2: square stroke turns around its axis right When I activate the code Then the square stroke is in its first frame Given a 4th beat of an audio input When it sends the transform message Then it should turn 90degrees right And the transformation will take 1 second When I send it the STOP message Then the code is deactivated And you see the first frame of the square stroke Scenario 3: square stroke turns around its axis right and left When I activate the code Then the square stroke is in its first frame Given a 4th beat of an audio input When it sends the transform message Then it should turn 90degrees right And the transformation will take 1 second When it sends the transform message Then it should turn 90degrees left And the transformation will take 1 second When it sends the transform message Then it should turn 90degrees right And the transformation will take 1 second When I send it the STOP message Then the code is deactivated And you see the first frame of the square stroke Scenario 4: square stroke turns around its axis random When I activate the code Then the square stroke is in its first frame Given a 4th beat of an audio input When it sends the transform message Then it should turn randomly any degree to 360 degrees right or left And the transformation will take 1 second per 45 degrees When I send it the PAUZE message The square stroke stays in that shape and does not react on the 4th beat transform message When I send it the STOP message Then the code is deactivated And you see the first frame of the square stroke Feature: strokes add and disappear on any corner of a stroke In order to create a certain visual-pattern that is build up of random lines (strokes) As a VJ I want to a stroke to be added and disappear on any corner of a stroke So a that a visual-pattern that is build up of random lines is created every time this program runs Scenario 1: strokes add and disappear on any corner of a stroke linear Given I am not yet activating anything Then you only see the background When I send the activate message Than the first stroke should appear When I send the next activate message Than the next stroke should appear And the corner of the stroke will be added to the previous corner of a stroke But the stroke would have a different angle of degree between 60 an -60 degrees When I send it the activate message the next stroke should appear And the corner of the stroke will be added to the previous corner of a stroke But the stroke would have a different angle of degree between 60 an -60 degrees #and so on And at the borders of the plane (background) the proces should reverse When I send it the activate message the next stroke should disappear And the corner of the stroke will be removed from the previous corner of a stroke #and so on Then you only see the background Scenario 2: strokes add and disappear on any corner of a stroke random Given I am not yet activating anything Then you only see the background When I send the activate message Than the first stroke should appear When I send the next activate message Than the next stroke should appear on random right or left corner And the corner of the stroke will be added to the previous corner of both strokes But the stroke would have a different angle of degree between 60 an -60 degrees When I send it the activate message the next stroke should appear And the corner of the stroke will be added to the previous corner of all strokes But the stroke would have a different angle of degree between 60 an -60 degrees #and so on And at the borders of the plane (background) the proces should reverse When I send it the activate message the next stroke should disappear And the corner of the stroke will be removed from the previous corner of a stroke #and so on Then you only see the background Scenario 3: strokes add and disappear on any corner of a stroke random plus advanced Given I am not yet activating anything Then you only see the background When I send the activate message Than the first stroke should appear When I send the next activate message Than the next stroke should appear on random right or left corner And the corner of the stroke will be added to the previous corner of both strokes But the stroke would have a different angle of degree between 60 an -60 degrees But when the action of adding and ending a new stroke a light point on the added corner should appear for 0,5 second When I send it the activate message the next stroke should appear And the corner of the stroke will be added to the previous corner of all strokes But the stroke would have a different angle of degree between 60 an -60 degrees #and so on And at the borders of the plane (background) the proces should reverse When I send it the activate message the next stroke should disappear And the corner of the stroke will be removed from the previous corner of a stroke #and so on Then you only see the background Feature: real time video input is transformed into shadow landscape In order to transform a video input into a shadow landscape As a visuals artist I want to transform the video input So that the video output looks like shadows Scenario 1: real time video input of a person is transformed to shadow appearance Given a real time video input of a person And a video output Then the background is grey When I activate the program Then the contrast is raised by 30% And the effect black and white is applied on the video input And the effect posterize is applied on the video input And the effect gloom bue 40% is applied on the video input When I send it the deactivate message Then the background is grey Scenario 2: real time video input of a person is transformed to shadow appearance plus slowed down Given a real time video input of a person And a video output Then the background is grey When I activate the program Then the contrast is raised by 30% And the effect black and white is applied on the video input And the effect posterize is applied on the video input And the effect gloom bue 40% is applied on the video input When I send it the delay message Then it should delay 10% When I send it the delay message Then it should delay 20% #and so on When I send it the fast forward message Then the real time video input will run 10% faster #and so on Given the video input is not delayed When I send the fast forward message Then the program does not respond When I send it the freeze message Then the video input should freeze But when I send the play freeze message when the freeze message is activated the program does not respond When I send it the play message Then the freeze message is deactivated But when I send the play message when the freeze message is not activated the program does not respond When I send it the deactivate message Then the background is grey Feature: delay and fast forward real time video input In order to delay and fast forward real time video input As a visual artist I want to delay and fast forward real time video input Scenario: real time video input runs real time Given a real time video input When I send it the activate message Then it should delay the video input by 10% When I send it the second activate message Then the video input is delayed +10% #and so on But when the video input is delayed by 100% Then the program does not respond on the activate message When I send it the deactivate message Then real time video Input plays real time Feature: fast forward delayed real time video input In order to fast forward delayed real time video input As a visual artist I want the delayed real time video input to fast forward So that the real time video input will run faster Scenario: real time video input is delayed Given a delayed real time video input When I send the activate message Then the real time video input will run 10% faster When I send it the second activate message Then the video input will run +10% faster #and so on But when the video input is running real time 0% Then the program does not respond on the activate message Feature: freeze and play video input In order to freeze and play realtime video input As a visual artist I want to freeze and play realtime video input Scenario 1: a realtime video input Given a realtime video input When I send the freeze message Then the current frame will stay and overlay the video input When I send it the play message the current frame that overlays the video input will be deactivated Scenario 2: a freezed realtime video input When I send it the play message the current frame that overlays the video input will be deactivated Then the video input will run And there will be no frames that overlay the video input When I send the freeze message Then the current frame will stay and overlay the video input

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