freelancejounin/tsp
A branch-and-bound algorithm that finds the best solution for the Traveling Salesman Problem it can in 60 seconds
A shallow water simulation using C# and XNA Game Studio 4.0
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A branch-and-bound algorithm that finds the best solution for the Traveling Salesman Problem it can in 60 seconds
A C# program that visibly demonstrates the differences between a greedy algorithm and Dijkstra's algorithm for path finding
A C# program demonstrating collision and pre-image attacks on truncated digests of SHA-1
A C# program that generates a given number of points and then finds the convex-hull of those points.