engineerOfLies/MoGUL
MoGUL - Mosaic Game Utility Library. A suite of libraries designed to facilitate game programming. Taken as a whole it will be a comprehensive game engine library.
A level / asset editor for use with the EngineOfLies game engine
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MoGUL - Mosaic Game Utility Library. A suite of libraries designed to facilitate game programming. Taken as a whole it will be a comprehensive game engine library.
A fork of the yaml wrapper from the engine of lies
a desktop virtual pet. Made a proof of concept for phones. Never got the combat system working the way I wanted...
Garden of the Dead was an in class example for 2D game programming. Its extremely basic. You are trying to grow some skeletons and zombies by filling them with bad mojo. Too much and they explode.